Interceptor is the fastest, offensive-oriented boat for the most experienced players. Sentinel is at the other end of the spectrum, it is most shocking and noticeably slower, ideal for beginners who absorb more bullets than they avoid. In the end, there is a golden middle class in the form of the Marauder class.
While playing Drifting Lands, his author often draws your attention to the importance of having a specific experience with bullet hell titles. When starting the game, by clicking on one of the three save slots, you first choose between two weight modes. It's normal, everything works as designers have come up with, and forgiving, which is somewhat lighter and is intended for players primarily interested in the background story of Drifting Lands. After choosing a degree of difficulty, you choose which boat model you will start the game. The basic gameplay mechanics Drifting Lands is a classic shoot'em'up vertical scrolling to the right. Your boat is struggling with the waves of enemy aircraft and at the same time avoiding the rain of missiles. Instead of having numerous items and power-ups which the defeated opponents leave behind are reinforcing at the moment (and most often do not apply the next time you go into action), the situation here is different. In addition to crystals for energy regeneration and health scales, there may be credits behind the blown enemies, as well as various pieces of equipment that you will properly save during the mission to your ship's warehouse, and when you return to the hangar, you can embark on improving your dangerous machine. In the hangar, your boat has something like a recognizable character doll, typical of aRPG titles, with slots for specific pieces of equipment: a motor, an energy cell, a thief, a shield, a weapon, a helmet, a processor for shipboards and an armor. The storyline of Drifting Lands puts us in the orbit of a world that has suffered cataclysmic changes several centuries ago. The planet has been turned into a bunch of debris which, for some strange reason, did not begin to rejoin, and they did not even disperse the universe. People on this planet did what they did best - they adjusted and continued with traditional divisions and conflicts. The largest floating continents are controlled by the teeth of armed corporations. Trashmen, smugglers, and mercenaries survive on Arca, a floating van-ship of boats that survive outside the law, primarily because big players benefit from it. You are one of those mercenaries who will look for their happiness, wealth and fame in the clouds between floating islands.